autodesk maya

By attending Autodesk Maya workshop, Participants will learn to:

  • Navigating Maya user interface and designing D workflows
  • Simulating animated objects, complex D characters and movements
  • Simulating, rendering and exporting high quality D visual effects
  • Simulating realistic environment
  • Creating a high-end D animation project from scratch

The Autodesk Maya is a popular flexible software known for creating and delivering high quality D content. Participants of Autodesk Maya training course will gain expertise in the effective use of this software.

  • D artists
  • Designers
  • Animators
  • Creative visual media artists
  • Creative virtual artists

COURSE AGENDA

  • Split and Extrude
  • Modeling to Smooth
  • Create Polygon Tool/Append Polygons
  • Using Image Planes
  • Modeling a Laser Gun
  • Mirroring and Deleting History
  • Maya Projects
  • Modeling a Laser Gun pt. 3
  • Creating Curves
  • Surfaces
  • Smoothing Out Mistakes
  • Working with Booleans
  • Introduction to Hierarchies
  • Modules/UI
  • Creating Primitives
  • Navigating in Maya (Cameras and Windows)
  • Maya Window Layout Options
  • Manipulator Tools
  • Components
  • Selection Masks
  • Marking Menu Customization
  • Tool Options/Defaults
  • Cameras and View Cube
  • Organic Modeling Overview
  • Beginning the Alien Model
  • Offset Edge Loop Tool/Combining Objects
  • Face Normals
  • Curve Extrusions/Instances
  • Artisan Sculpting
  • Wire Deformers
  • Applying Nonlinear Deformers
  • Using Lattices
  • Applying Clusters
  • Creating Blend Shape Deformers
  • Selection Sets
  • Skeleton Tools and Hierarchies
  • Creating Alien Joints
  • Using Constraints
  • Creating FK Controls
  • Binding Geometry to Joints
  • Skin Weighting
  • Connecting Attributes
  • Creating Keyframes
  • Dope Sheet
  • Graph Editor and Curve Tangents
  • Working with Character Rigs
  • Marking Up Reference Footage in Photoshop
  • File Referencing
  • Importing Image Sequences into Maya
  • Character Animation Workflow
  • Emitters
  • Particles
  • Fields
  • Collisions
  • Laser Example
  • Goal Objects
  • Rigid Body Simulations
  • Baking Simulations
  • Soft Body Simulations
  • nCloth
  • Driven Keys
  • The Hyper Shade
  • Material Types
  • D Procedural Textures
  • D Procedural Textures
  • Projection Mapping
  • Arranging UVs
  • Creating UV Snapshots and Textures
  • Applying Textures
  • Playbasting
  • Light Types
  • IPR and Render Settings
  • Render Globals
  • Software vs. Mental Ray
  • Shadows (Raycasting and Raytracing)
  • Reflections and Refractions
  • Vector Rendering
  • Render Layers
  • Compositing Overview